Diese Reihe bietet ein umfassendes Rollenspielsystem, das für die Gestaltung und das Erleben epischer Fantasy-Abenteuer konzipiert ist. Es legt Wert auf strategische Entscheidungsfindung, taktische Kämpfe und umfangreiche Optionen zur Charakteranpassung. Spieler können in reichhaltige Geschichten eintauchen und die grenzenlosen Möglichkeiten dieser Tischspielplattform erkunden.
Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Forge your name in battleThe "Complete Warrior" provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment. The prestige classes included have been revised and updated based on player feedback, and there are rules for unusual combat situations. The "Complete Warrior "will assist all class types, including those classes not typically associated with melee combat. There are also tips on running a martially focused campaign and advice on how to make your own prestige classes and feats.To use this accessory, a Dungeon Master also needs the" Player's Handbook," "Dungeon Master's Guide," and "Monster Manual." A player needs only the "Player's Handbook."
An important reference to the most popular spells in the Dungeons & Dragons(R) game. A must have at every D&D game table! "Spell Compendium" provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, "Spell Compendium" is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.
This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.