Devil House
- 416 Seiten
- 15 Lesestunden
"An epic, gripping novel about murder, truth, artistic obsession, and the dangers of storytelling"--
John Darnielle ist ein amerikanischer Musiker, der vor allem als kreative Kraft hinter der Band The Mountain Goats bekannt ist. Seine Arbeit befasst sich mit bemerkenswerter Dringlichkeit und Einsicht mit der Komplexität der menschlichen Psyche und erforscht oft Themen des Außenseiters, des Glaubens und der Widerstandsfähigkeit des Geistes. Darnielles Texte zeichnen sich durch spezifische, lebendige Details aus, die kraftvolle Bilder schaffen und bei den Zuhörern tief Anklang finden. Sein einzigartiger Stil liegt in seiner Fähigkeit, scheinbar gewöhnliche Momente in tief bewegende und universelle Erzählungen zu verwandeln.



"An epic, gripping novel about murder, truth, artistic obsession, and the dangers of storytelling"--
Life in a small town takes a dark turn when mysterious footage begins appearing on VHS cassettes at the local Video Hut. Jeremy works there in Nevada, Iowa, during the late 1990s, where the Hollywood Video in Ames looms as a threat. The Video Hut, however, has its regular customers, and for Jeremy, it’s a quiet job that helps him cope with the loss of his mother six years prior. One day, a schoolteacher returns her copy of *Targets*, mentioning there’s something odd about it, but she doesn’t elaborate. Shortly after, another customer returns *She’s All That*, claiming there’s another movie on the tape. Despite his reluctance, Jeremy checks it out and discovers a jarring black-and-white scene in the middle of the film, featuring a barn and faint breathing sounds. This unsettling moment compels him to watch it multiple times. Similar eerie scenes appear on *Targets*, suggesting they share a common origin. The barn resembles one just outside of town, transforming the familiar landscape into something haunting and foreboding. As the unsettling nature of the videos unfolds, Jeremy and the townspeople realize their once-quiet lives are irrevocably changed, filled with loss and instability.
Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of 17, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in Southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of Trace Italian - a text-based, roleplaying game played through the mail - Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America. Lance and Carrie are high school students from Florida, explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called to account for it. In the process, he is pulled back through time, tunneling toward the moment of his own self-inflicted departure from the world in which most people live.Brilliantly constructed, Wolf in White Van unfolds in reverse until we arrive at both the beginning and the climax: the event that has shaped so much of Sean’s life. Beautifully written and unexpectedly moving, John Darnielle’s audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy.